Bayesian Generalized Simulation Argument and Calculator
Lincoln Cannon
15 December 2025
I’ve composed a Bayesian formulation of the generalized Simulation Argument. To help guide you through it, I construct the formulation step by step, beginning with Nick Bostrom’s popular formulation of the standard Simulation Argument, and proceeding through Brian Eggleston’s and my own refinements to the argument. Finally, I generalize a composite of the previous formulations, applying them to all feasible creation mechanisms.
The generalized Simulation Argument is a principal component of the Creation Argument of the New God Argument. But it’s not identical with the Creation Argument. The Creation Argument also includes two pragmatically-motivated assumptions: that we will not become extinct before evolving into superhumanity, and that superhumanity probably would create many worlds emulating its evolutionary history. The idea is that trusting actively in such possibilities actually increases their probabilities, as we work to realize them.
This article is technical – more so than most of my articles. If you’re interested in metaphorical rabbit holes, you’ll probably enjoy it. But if you just want the gist, I recommend reading only the opening paragraphs of each section. Then, if you’re reading the article online, you can jump to the end of the article and use the Simulation Argument calculator to help you decide whether we’re destined for DOOM or living in a world created by SUPERS.
Bostrom Simulation Argument
Nick Bostrom’s formulation of the Simulation Argument formalizes a mathematical relationship between the potential computational power of superhuman civilizations and the probability that our world is computed (avoiding inaccurate connotations of “simulated”). The argument demonstrates that if human-like civilizations typically evolve to a superhuman stage and compute emulations of their evolutionary ancestors, computed observers would vastly outnumber non-computed observers. This results in a trilemma where civilizations either universally perish before reaching this capacity, systematically abstain from using it, or generate a population distribution where we almost certainly live in a computed world. By applying principles of indifference to connect objective frequencies with subjective beliefs, the argument compels us to expect that our world is computed, unless we assume abstinence or doom await us.
1) P(SUPERS) : fraction of all human worlds that become superhuman
2) E[WORLDS] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world
3) E[HUMANS] : average total number of humans that ever live in a single human world
4) E[HUMANS | COMPUTED] : average total number of humans that ever live in all human worlds that are ever computed directly or indirectly by a single superhuman world
5) E[HUMANS | COMPUTED] = P(SUPERS) * E[WORLDS] * E[HUMANS]
6) E[HUMANS | NONCOMPUTED] : average total number of humans that ever live in a single human world that was not computed directly or indirectly by any superhuman world
7) E[HUMANS | NONCOMPUTED] = E[HUMANS]
8) P(COMPUTED) : fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world
9) P(COMPUTED) = E[HUMANS | COMPUTED] / (E[HUMANS | COMPUTED] + E[HUMANS | NONCOMPUTED])
10) P(COMPUTED) = (P(SUPERS) * E[WORLDS] * E[HUMANS]) / ((P(SUPERS) * E[WORLDS] * E[HUMANS]) + E[HUMANS])
11) P(CHOOSE) : fraction of all superhuman worlds that choose to compute human worlds
12) E[WORLDS | CHOOSE] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world that chooses to compute human worlds
13) E[WORLDS] = P(CHOOSE) * E[WORLDS | CHOOSE]
14) P(COMPUTED) = (P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) / ((P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) + E[HUMANS])
15) P(COMPUTED) = ((P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) * E[HUMANS]) / (((P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1) * E[HUMANS])
16) P(COMPUTED) = (P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) / ((P(SUPERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1)
17) (E[WORLDS | CHOOSE] ≫ 1) ⇒ P(SUPERS) ≈ 0 or P(CHOOSE) ≈ 0 or P(COMPUTED) ≈ 1
18) Cr(DOOM) : subjective credence that our world will never become superhuman
19) x : specific fraction of all human worlds that become superhuman
20) Cr(DOOM | P(SUPERS) = x) = 1 - x : predictive indifference principle that you have insufficient information to distinguish the probable fate of our world from that of typical human worlds
21) (E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or P(CHOOSE) ≈ 0 or P(COMPUTED) ≈ 1
22) Cr(ABSTAIN) : subjective credence that our world will become a superhuman world that abstains from computing human worlds
23) y : specific fraction of all superhuman worlds that choose to compute human worlds
24) Cr(ABSTAIN | P(SUPERS) = x, P(CHOOSE) = y) = x * (1 - y) : predictive indifference principle that you have insufficient information to distinguish the probable values of our world, if it becomes superhuman, from those of typical superhuman worlds
25) (E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or P(COMPUTED) ≈ 1
26) Cr(COMPUTED) : subjective credence that our world was computed directly or indirectly by a superhuman world
27) z : specific fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world
28) Cr(COMPUTED | P(COMPUTED) = z) = z : indexical bland indifference principle that you have insufficient information to distinguish your experience in our world from typical experience in computed worlds
29) (E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or Cr(COMPUTED) ≈ 1
Eggleston Simulation Argument with Self-Exclusion
Brian Eggleston refines the Simulation Argument by applying the principle of self-exclusion, which asserts that a civilization cannot compute itself and restricts the set of our possible computers to other worlds in our past. This constraint clarifies that the probability of our world being computed depends not on our own future potential, but on whether previous civilizations successfully reached a superhuman stage before us. The logic changes the trilemma by adding a temporal filter: we exist in a computed world only if previous worlds avoided abstinence and doom long enough to compute emulations of their evolutionary history. Consequently, the force of the Simulation Argument depends on us rejecting the possibility that our world is the only or first to survive where all others failed.
0E) P(OTHERS) : fraction of all worlds that become human before our own
1E) P(SUPERS | OTHERS) : fraction of all human worlds that become superhuman before our own
2) E[WORLDS] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world
3) E[HUMANS] : average total number of humans that ever live in a single human world
4E) E[HUMANS | COMPUTED, OTHERS] : average total number of humans that ever live in all human worlds that are ever computed directly or indirectly by a single superhuman world before our own
5E) E[HUMANS | COMPUTED, OTHERS] = P(OTHERS) * P(SUPERS | OTHERS) * E[WORLDS] * E[HUMANS]
6) E[HUMANS | NONCOMPUTED] : average total number of humans that ever live in a single human world that was not computed directly or indirectly by any superhuman world
7) E[HUMANS | NONCOMPUTED] = E[HUMANS]
8E) P(COMPUTED | OTHERS) : fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world before our own
9E) P(COMPUTED | OTHERS) = E[HUMANS | COMPUTED, OTHERS] / (E[HUMANS | COMPUTED, OTHERS] + E[HUMANS | NONCOMPUTED])
10E) P(COMPUTED | OTHERS) = (P(OTHERS) * P(SUPERS | OTHERS) * E[WORLDS] * E[HUMANS]) / ((P(OTHERS) * P(SUPERS | OTHERS) * E[WORLDS] * E[HUMANS]) + E[HUMANS])
11) P(CHOOSE) : fraction of all superhuman worlds that choose to compute human worlds
12) E[WORLDS | CHOOSE] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world that chooses to compute human worlds
13) E[WORLDS] = P(CHOOSE) * E[WORLDS | CHOOSE]
14E) P(COMPUTED | OTHERS) = (P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) / ((P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) + E[HUMANS])
15E) P(COMPUTED | OTHERS) = ((P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) * E[HUMANS]) / (((P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1) * E[HUMANS])
16E) P(COMPUTED | OTHERS) = (P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) / ((P(OTHERS) * P(SUPERS | OTHERS) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1)
17E) (E[WORLDS | CHOOSE] ≫ 1) ⇒ P(OTHERS) ≈ 0 or P(SUPERS | OTHERS) ≈ 0 or P(CHOOSE) ≈ 0 or P(COMPUTED | OTHERS) ≈ 1
18) Cr(DOOM) : subjective credence that our world will never become superhuman
19E) x : specific fraction of all human worlds that become superhuman before our own
20E) Cr(DOOM | P(SUPERS | OTHERS) = x) = 1 - x : predictive indifference principle that you have insufficient information to distinguish the probable fate of our world from that of typical human worlds before our own
21E) (E[WORLDS | CHOOSE] ≫ 1) ⇒ P(OTHERS) ≈ 0 or Cr(DOOM) ≈ 1 or P(CHOOSE) ≈ 0 or P(COMPUTED | OTHERS) ≈ 1
22) Cr(ABSTAIN) : subjective credence that our world will become a superhuman world that abstains from computing human worlds
23) y : specific fraction of all superhuman worlds that choose to compute human worlds
24E) Cr(ABSTAIN | P(SUPERS | OTHERS) = x, P(CHOOSE) = y) = x * (1 - y) : predictive indifference principle that you have insufficient information to distinguish the probable values of our world, if it becomes superhuman, from those of typical superhuman worlds before our own
25E) (E[WORLDS | CHOOSE] ≫ 1) ⇒ P(OTHERS) ≈ 0 or Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or P(COMPUTED | OTHERS) ≈ 1
26E) Cr(COMPUTED | OTHERS) : subjective credence that our world was computed directly or indirectly by a superhuman world before our own
27E) z : specific fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world before our own
28E) Cr(COMPUTED | OTHERS, P(COMPUTED | OTHERS) = z) = z : indexical bland indifference principle that you have insufficient information to distinguish your experience in our world from typical experience in computed worlds before our own
29E) (E[WORLDS | CHOOSE] ≫ 1) ⇒ P(OTHERS) ≈ 0 or Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or Cr(COMPUTED | OTHERS) ≈ 1
30E) Cr(UNIQUE) : subjective credence that our world is the first or only to become human
31E) w : specific fraction of all worlds that become human before our own
32E) Cr(UNIQUE | P(OTHERS) = w) = 1 - w : indexical indifference principle that you have insufficient information to distinguish the temporal location of our world from that of typical human worlds before our own
33E) (E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(UNIQUE) ≈ 1 or Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or Cr(COMPUTED | OTHERS) ≈ 1
Cannon Simulation Argument with Self-Exclusion and Technological Uniformity
My formulation strengthens the Simulation Argument by introducing the principle of technological uniformity, which posits that feasible technologies tend to emerge repeatedly across civilizations situated within similar physics. This constraint refines the reference class to focus on potential computers that resemble our own world, avoiding speculation about radically unique or magical physics. By applying the principle of mediocrity, the argument asserts that if computing worlds is feasible for us, it was likely feasible for predecessors operating within similar laws of physics. Consequently, the force of the original argument is restored, compelling us to expect that our world is computed, unless we assume abstinence or doom await us.
0CU) P(OTHERS | UNIFORM) : fraction of all worlds that become human before our own, given uniform physics
1CU) P(SUPERS | OTHERS, UNIFORM) : fraction of all human worlds that become superhuman before our own, given uniform physics
2) E[WORLDS] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world
3) E[HUMANS] : average total number of humans that ever live in a single human world
4CU) E[HUMANS | COMPUTED, OTHERS, UNIFORM] : average total number of humans that ever live in all human worlds that are ever computed directly or indirectly by a single superhuman world before our own, given uniform physics
5CU) E[HUMANS | COMPUTED, OTHERS, UNIFORM] = P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]
6) E[HUMANS | NONCOMPUTED] : average total number of humans that ever live in a single human world that was not computed directly or indirectly by any superhuman world
7) E[HUMANS | NONCOMPUTED] = E[HUMANS]
8CU) P(COMPUTED | OTHERS, UNIFORM) : fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world before our own, given uniform physics
9CU) P(COMPUTED | OTHERS, UNIFORM) = E[HUMANS | COMPUTED, OTHERS, UNIFORM] / (E[HUMANS | COMPUTED, OTHERS, UNIFORM] + E[HUMANS | NONCOMPUTED])
10CU) P(COMPUTED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]) + E[HUMANS])
11) P(CHOOSE) : fraction of all superhuman worlds that choose to compute human worlds
12) E[WORLDS | CHOOSE] : average total number of human worlds that are ever computed directly or indirectly by a single superhuman world that chooses to compute human worlds
13) E[WORLDS] = P(CHOOSE) * E[WORLDS | CHOOSE]
14CU) P(COMPUTED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) + E[HUMANS])
15CU) P(COMPUTED | OTHERS, UNIFORM) = ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) * E[HUMANS]) / (((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1) * E[HUMANS])
16CU) P(COMPUTED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1)
17CU) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ P(SUPERS | OTHERS, UNIFORM) ≈ 0 or P(CHOOSE) ≈ 0 or P(COMPUTED | OTHERS, UNIFORM) ≈ 1
18) Cr(DOOM) : subjective credence that our world will never become superhuman
19CU) x : specific fraction of all human worlds that become superhuman before our own, given uniform physics
20CU) Cr(DOOM | P(SUPERS | OTHERS, UNIFORM) = x) = 1 - x : predictive indifference principle that you have insufficient information to distinguish the probable fate of our world from that of typical human worlds before our own, given uniform physics
21CU) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or P(CHOOSE) ≈ 0 or P(COMPUTED | OTHERS, UNIFORM) ≈ 1
22) Cr(ABSTAIN) : subjective credence that our world will become a superhuman world that abstains from computing human worlds
23) y : specific fraction of all superhuman worlds that choose to compute human worlds
24CU) Cr(ABSTAIN | P(SUPERS | OTHERS, UNIFORM) = x, P(CHOOSE) = y) = x * (1 - y) : predictive indifference principle that you have insufficient information to distinguish the probable values of our world, if it becomes superhuman, from those of typical superhuman worlds before our own, given uniform physics
25CU) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or P(COMPUTED | OTHERS, UNIFORM) ≈ 1
26CU) Cr(COMPUTED | OTHERS, UNIFORM) : subjective credence that our world was computed directly or indirectly by a superhuman world before our own, given uniform physics
27CU) z : specific fraction of all humans that live in worlds that are computed directly or indirectly by any superhuman world before our own, given uniform physics
28CU) Cr(COMPUTED | OTHERS, UNIFORM, P(COMPUTED | OTHERS, UNIFORM) = z) = z : indexical bland indifference principle that you have insufficient information to distinguish your experience in our world from typical experience in computed worlds before our own, given uniform physics
29CU) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or Cr(COMPUTED | OTHERS, UNIFORM) ≈ 1
Cannon Generalized Simulation Argument with Self-Exclusion and Technological Uniformity
My generalized Simulation Argument expands the scope of the original, recognizing that computation is just one of many potential mechanisms (along with terraforming or cosmoforming) for creating worlds. This broader vision maintains the expectation that world creation is a scalable process, allowing a single parent civilization to create many child worlds through various technological means. By integrating the previous constraints of time and uniformity, the argument asserts that if creation is typically feasible and scalable, then created worlds will vastly outnumber uncreated worlds. Therefore, unless we assume that all forms of creation are impossible or ethically prohibited, we should conclude with high credence that our own world is created.
0CU) P(OTHERS | UNIFORM) : fraction of all worlds that become human before our own, given uniform physics
1CU) P(SUPERS | OTHERS, UNIFORM) : fraction of all human worlds that become superhuman before our own, given uniform physics
2CG) E[WORLDS] : average total number of human worlds that are ever created directly or indirectly by a single superhuman world
3) E[HUMANS] : average total number of humans that ever live in a single human world
4CG) E[HUMANS | CREATED, OTHERS, UNIFORM] : average total number of humans that ever live in all human worlds that are ever created directly or indirectly by a single superhuman world before our own, given uniform physics
5CG) E[HUMANS | CREATED, OTHERS, UNIFORM] = P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]
6CG) E[HUMANS | NONCREATED] : average total number of humans that ever live in a single human world that was not created directly or indirectly by any superhuman world
7CG) E[HUMANS | NONCREATED] = E[HUMANS]
8CG) P(CREATED | OTHERS, UNIFORM) : fraction of all humans that live in worlds that are created directly or indirectly by any superhuman world before our own, given uniform physics
9CG) P(CREATED | OTHERS, UNIFORM) = E[HUMANS | CREATED, OTHERS, UNIFORM] / (E[HUMANS | CREATED, OTHERS, UNIFORM] + E[HUMANS | NONCREATED])
10CG) P(CREATED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * E[WORLDS] * E[HUMANS]) + E[HUMANS])
11CG) P(CHOOSE) : fraction of all superhuman worlds that choose to create human worlds
12CG) E[WORLDS | CHOOSE] : average total number of human worlds that are ever created directly or indirectly by a single superhuman world that chooses to create human worlds
12.1CG) E[WORLDS | CHOOSE, COMPUTED] : average total number of human worlds that are ever created using computation directly or indirectly by a single superhuman world
12.2CG) E[WORLDS | CHOOSE, NONCOMPUTED] : average total number of human worlds that are ever created using mechanisms other than computation (e.g., terraforming or cosmoforming) directly or indirectly by a single superhuman world
12.3CG) E[WORLDS | CHOOSE] = E[WORLDS | CHOOSE, COMPUTED] + E[WORLDS | CHOOSE, NONCOMPUTED]
13) E[WORLDS] = P(CHOOSE) * E[WORLDS | CHOOSE]
14CG) P(CREATED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE] * E[HUMANS]) + E[HUMANS])
15CG) P(CREATED | OTHERS, UNIFORM) = ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) * E[HUMANS]) / (((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1) * E[HUMANS])
16CG) P(CREATED | OTHERS, UNIFORM) = (P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) / ((P(OTHERS | UNIFORM) * P(SUPERS | OTHERS, UNIFORM) * P(CHOOSE) * E[WORLDS | CHOOSE]) + 1)
17CG) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ P(SUPERS | OTHERS, UNIFORM) ≈ 0 or P(CHOOSE) ≈ 0 or P(CREATED | OTHERS, UNIFORM) ≈ 1
18) Cr(DOOM) : subjective credence that our world will never become superhuman
19CU) x : specific fraction of all human worlds that become superhuman before our own, given uniform physics
20CU) Cr(DOOM | P(SUPERS | OTHERS, UNIFORM) = x) = 1 - x : predictive indifference principle that you have insufficient information to distinguish the probable fate of our world from that of typical human worlds before our own, given uniform physics
21CG) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or P(CHOOSE) ≈ 0 or P(CREATED | OTHERS, UNIFORM) ≈ 1
22CG) Cr(ABSTAIN) : subjective credence that our world will become a superhuman world that abstains from creating human worlds
23CG) y : specific fraction of all superhuman worlds that choose to create human worlds
24CU) Cr(ABSTAIN | P(SUPERS | OTHERS, UNIFORM) = x, P(CHOOSE) = y) = x * (1 - y) : predictive indifference principle that you have insufficient information to distinguish the probable values of our world, if it becomes superhuman, from those of typical superhuman worlds before our own, given uniform physics
25CG) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or P(CREATED | OTHERS, UNIFORM) ≈ 1
26CG) Cr(CREATED | OTHERS, UNIFORM) : subjective credence that our world was created directly or indirectly by a superhuman world before our own, given uniform physics
27CG) z : specific fraction of all humans that live in worlds that are created directly or indirectly by any superhuman world before our own, given uniform physics
28CG) Cr(CREATED | OTHERS, UNIFORM, P(CREATED | OTHERS, UNIFORM) = z) = z : indexical bland indifference principle that you have insufficient information to distinguish your experience in our world from typical experience in created worlds before our own, given uniform physics
29CG) (P(OTHERS | UNIFORM) ≈ 1 and E[WORLDS | CHOOSE] ≫ 1) ⇒ Cr(DOOM) ≈ 1 or Cr(ABSTAIN) ≈ 1 or Cr(CREATED | OTHERS, UNIFORM) ≈ 1
Simulation Argument Calculator
Calculate the probability that you are living in a computed world. Adjust input values to see how different assumptions change the odds that superhumanity created our world. If you run into any issues, please let me know.